CCTV – FIFA World Cup 2019

It was estimated by CCTV (China Central Television) that 1 billion viewers would be tuning in to watch the 2019 World Cup in China. At NAB Las Vegas we received the opportunity by Happy Elephant to pitch a comprehensive, real-time graphics solution for CCTV’s 2018 FIFA World Cup coverage in collaboration with the pioneers at The Future Group. The project outlining and concept development was kicked off together with The Future Group and Happy Elephant in the beginning of May 2018, and had approximately one month to cover the entire production from start to finish.

Happy Elephant’s main goal was that together we would produce something to really showcase Frontier™ By The Future Group(real time graphics solution) in a big way. 
We came up with a concept, that focused on how we could show off the combined power of solutions delivered from Ross, The Future Group, and us.

10 Russian Cities

The process involved us recreating a number of well-known cities in Russia, of which were used to illustrate a reporter working “on location”. We created two of these city models from scratch, whereas Happy Elephant created nine, with supervision from our on-site team at CCTV Headquarters; CG Supervisor Jo Chrstian Figenshou and Creative Director Bjorn Myreze.

Each City was modelled using 3Ds Max before being worked on through Substance Painter for texturing. After importing all assets into Unreal Engine 4, we began the process of set-dressing (asset placement, surface lighting, VFX and post-processing). We were also responsible for the final tweaks on as well as the set-dressing the nine cities provided by Happy Elephant.

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Moscow_TOT_01

Virtual Studio

We also created soccer stadiums that were used in player lineups, Player Vs Player, the semi-finals and the finals. 

In addition, we also created the AR on-air graphic elements used in these segments of the show.


The final step of the production was for our on-site team and the Technical Supervisor from The Future Group: Frank Daniel Moen Vedvik, to cross-check that everything worked with Frontier™ by The Future Group. 

Our on-site team also directed and supervised the on-site live production.

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Credits

Credits

Creative Director  –  Björn Myreze
CG Supervisor  –  Jo Chr. Figenschou
Technical Supervisor (TFG)  –  Frank M. Vedvik
Project Manager  –  Bendikt Myklebust
Art Director #1  –  Bendikt Myklebust
Art Director #2  –  Kent Løset
Pre-Prod Assist  –  Mayumi Fukada
3D / UE4 Lead #1  –  Remi Vaage
3D / UE4 Lead #2  –  Karoline Holm
CG Artist  –  Øyvind Engevik
CG Artist  –  Henning Tvedten
CG Artist  –  Tom Riise
CG Artist  –  Daniel Liljar
CG Artist  –  Anders Borg
CG Artist  –  Stefan Björn
Pitch Lead  –  Martin Lavik Nygaard
Pitch Developer  –  Christoffer Møgster
Pitch Developer  –  Mats Hope
Pitch Developer  –  Mathias Birkeland

Creative Director  –  Björn Myreze
CG Supervisor  –  Jo Chr. Figenschou
Technical Supervisor  –  Frank M. Vedvik
Project Manager  –  Bendikt Myklebust
Art Director #1  –  Bendikt Myklebust
Art Director #2  –  Kent Løset
Pre-Prod Assist  –  Mayumi Fukada
3D / UE4 Lead #1  –  Remi Vaage
3D / UE4 Lead #2  –  Karoline Holm
CG Artist  –  Øyvind Engevik
CG Artist  –  Henning Tvedten
CG Artist  –  Tom Riise
CG Artist  –  Daniel Liljar
CG Artist  –  Anders Borg
CG Artist  –  Stefan Björn
Pitch Lead  –  Martin Lavik Nygaard
Pitch Developer  –  Christoffer Møgster
Pitch Developer  –  Mats Hope
Pitch Developer  –  Mathias Birkeland

MYREZE

Office
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